Pinball Presentation Notes

I. Background
State Street Bank                            Alice

II. Selected Patent Publications
Pinball Truss System - Allows a "mousetrap" variant to be built.
Hybrid Playfield - The use of an electronic display that has some interaction with the actual components of a field display.  Causing the player to split concentration between the virtual display and the real field.  Also allowing selection of various game rules upon certain events.
Modular Components - Enables "plug and play" field sub-portions
Dynamic Alteration of the Playfield - Changing location of targets and force of ball impact on the playing field (a).  Hint: Figure out ways to make physical alterations of the playing field that are new.
Program, Server, & Method for Pinball Game - An example of a completely graphic, computer generated display pinball game that will likely have problems after Alice. Murakami was awarded a patent April, 2015 (9,004,996), but could it now be fatally lacking in value since the final USPTO guidance was only formulated in final during July 30, 2015?  Even if the PTO allows a case generally, it can still be attacked during subsequent litigation.
(nonpinball) Arcade Basketball Game With Illuminated Rim - Its all about the rim sandwiching lights.
Gaming Device, Program, System, & Arcade Gaming Device - Presence of an arcade box will probably not help this computational innovation.
Sampling and Selection System for Video Games to be used in Arcade Game Consoles - A console that lets users choose old phone app games, again, the presence of a console may not save this one.
Pinball Machine With Controllable Lighting Elements - This is an example of a patent and claims directed to a physical embodiment including a pinball ball.  This case appears to have had no trouble with Alice and it relates to improvments to the physical game.
Pinball Machine And Redemption System - This reference includes a printer and is described using a machine having an analog appearance.  The invention might also related to purely electronic games, but its analog nature is one aspect that should be used when dealing with inventions that may be purely electronic.

III. Conclusions
Inventors should consider a technique used for electronic devices of showing and claiming an analog and an electronic model, with as much of the claim relating to structure in common with both systems as possible.  Some of the inventions involve creating a tracking and control relationship between physical and electronic components.  Vast areas of invention remain un-tapped.  Measurable characteristics of the player, the physical housing, the speed  or "touch" of actuation, providing signals indicative of actuation force, providing summations of force and time are but a few examples.  Adding statistical phenomenon, randomness,  averaging to randomness, compensation, rewards based upon reaction time and the like have not really been much explored.  I believe that the field remains open, and that only imagination and cost should be factors for moving forward.


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